ShrinkWrapped

powered by EVE Workbench

256px-Raptor.jpg

ShrinkWrapped, Combat Interceptors

old school hydra principle - fast, hit and run, death by a thousand papercuts, coupled with ewar supremacy and superior grid tactics

This is a very simple but at the same time very complex doctrine to fly and fly well.

ShrinkWrapped = envelope something and secure - wrapped is a play on raptor.

Shrink - make something smaller in size - ie. Large ship into tiny pieces.

So you could say secure the enemy with superior ewar, tactics, & piloting using raptors.

The ShrinkWrapped doctrine itself was founded from the the old school hydra principle pioneered by Agony Unleashed - fast, hit and run, death by a thousand papercuts, coupled with ewar supremacy and superior grid tactics.

A hydra fleet such as ShrinkWrapped is not simply a blob of people in ships - blobs are disorganised, and often contain a poorly fitted mass of ships that rely on sheer numbers to win.

 

An interceptor fleet, properly configured, has the ability to destroy hostile fleets at a blink of an eye.

The combat interceptor - and in particular the Caldari Raptor - is the beast of choice for this doctrine

With its additional utility mid slot, decent damage application, and the ability to heat its MWD to nearly 7km/s makes it the clear go to inty for the FUN inc signature doctrine ShrinkWrapped.

The ShrinkWrapped doctrine regularly destroys ships far exceeding their size - regularly destroying 5BN isk on any one roam, and has even destroyed as much as 30BN isk in one single roam.

PREREQUISITES

MWD is essential in this roam, as is a minimum warp speed of 7.5au/s, please also bring sufficient amounts of ammo and ranges.

It is also worth a couple of fleet members also bringin a mobile depot and spare MWD in case of ovrheat / burn out damage.

Critical mass ~15+ Aim for 20+ - anyhing more, and you can add additional support ships and logi as required.

After selecting scouts, aim for balanced EWAR, and harmonise with the following support ships:

  • Skirmish interceptors - x2/3 dependent on fleet size

  • Dictor - x2

  • Boosher - x1

  • logi -10:1 DPS to logi ratio

  • Combat prober

  • EAFs

    • hyena

    • keres

    • sentinel

Multiple Dictors & Booshers, and Logi is not mandatory - however they open up engagement opportunities.

The fleet is optimised beforehand using FUN inc fleet manager.

Logi is present to provide a buffer as any raptor gets primaried so that they can effectively warp out - the main form of defense on this fleet is to align out and warp to a random celestial.  Logi drones are the preferred choice.

STATS

OMEGA

MAINLINE DPS

point.png

mainline ship, this is a good option if you are new to this fleet

scram.png
WEB.png

up close and personal, watch out for smartbombs and scrams

point.png
damp.png

damps on hostile logi 

point.png
track.png

Also known as a tractor

point.png
MISSILE GUIDANCE.png

cool kids fly this one

point.png
WEB.png

if we are missing webs this is the ship for you

scram.png
track.png

if we are missing scrams and tracks this is the ship for you

scram.png
damp.png

if we are missing scrams and damps this is the ship for you

scram.png
MISSILE GUIDANCE.png

if we are missing scrams and MGD this is the ship for you

SUPPORT SHIPS

256px-Scalpel.jpg
256px-Scalpel.jpg
256px-Bifrost.jpg
256px-Bifrost.jpg

entry level scalpel fit, logi drones pls!

blingy scalpel fit, logi drones pls!

MJD and skirmish link

Dual links, Armour & Hull Reps, and Probes (probes & hull rep offline)

ALPHA

256px-Federation_Navy_Comet.jpg

MWD, scram, MSE, & blasters

256px-Caldari_Navy_Hookbill.jpg
256px-Republic_Fleet_Firetail.jpg
256px-Imperial_Navy_Slicer.jpg

MWD, scram & web, MSE, & RL

MWD, scram & web, MSE, & 150 autos

MWD, point, pulses, & SAAR