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ShrinkWrapped, Combat Interceptors
old school hydra principle - fast, hit and run, death by a thousand papercuts, coupled with ewar supremacy and superior grid tactics
This is a very simple but at the same time very complex doctrine to fly and fly well.
ShrinkWrapped = envelope something and secure - wrapped is a play on raptor.
Shrink - make something smaller in size - ie. Large ship into tiny pieces.
So you could say secure the enemy with superior ewar, tactics, & piloting using raptors.
The ShrinkWrapped doctrine itself was founded from the the old school hydra principle pioneered by Agony Unleashed - fast, hit and run, death by a thousand papercuts, coupled with ewar supremacy and superior grid tactics.
A hydra fleet such as ShrinkWrapped is not simply a blob of people in ships - blobs are disorganised, and often contain a poorly fitted mass of ships that rely on sheer numbers to win.
An interceptor fleet, properly configured, has the ability to destroy hostile fleets at a blink of an eye.
The combat interceptor - and in particular the Caldari Raptor - is the beast of choice for this doctrine
With its additional utility mid slot, decent damage application, and the ability to heat its MWD to nearly 7km/s makes it the clear go to inty for the FUN inc signature doctrine ShrinkWrapped.
The ShrinkWrapped doctrine regularly destroys ships far exceeding their size - regularly destroying 5BN isk on any one roam, and has even destroyed as much as 30BN isk in one single roam.
MWD is essential in this roam, as is a minimum warp speed of 7.5au/s, please also bring sufficient amounts of ammo and ranges.
It is also worth a couple of fleet members also bringin a mobile depot and spare MWD in case of ovrheat / burn out damage.
Critical mass ~15+ Aim for 20+ - anyhing more, and you can add additional support ships and logi as required.
After selecting scouts, aim for balanced EWAR, and harmonise with the following support ships:
Skirmish interceptors - x2/3 dependent on fleet size
Dictor - x2
Boosher - x1
logi -10:1 DPS to logi ratio
Multiple Dictors & Booshers, and Logi is not mandatory - however they open up engagement opportunities.
The fleet is optimised beforehand using FUN inc fleet manager.
Logi is present to provide a buffer as any raptor gets primaried so that they can effectively warp out - the main form of defense on this fleet is to align out and warp to a random celestial. Logi drones are the preferred choice.